We had to solve a problem. Our problem was that the available voice communication applications, such as Roger Wilco® or Microsoft's GameVoice®, did not fulfil our demands. The lack of Linux compatibility, various problems with routers and firewalls as well as overall high bandwidth utilization made us decide to find and develop our own solution and software, a full-featured alternative to the software that was already out there.
Hence, the TeamSpeak development team emerged and the idea of TeamSpeak was born...
Approximately one year later we released our first public version of our software, the Classic version of TeamSpeak. At this time we had achieved our basic and essential goals. Our software wasn't limited to Microsoft's Windows® platform, needed less bandwidth than other applications, had an easy-to-use interface and firewall/router-friendly design. TeamSpeak was quickly spreading across the Internet, far surpassing our projected growth estimations. All the positive feedback as well as the constructive criticism motivated us to continue our development efforts with TeamSpeak.
As TeamSpeak Classic's successor, we released the first version of TeamSpeak 2's RC1 (Release Candidate 1) series. After more than two years of steady development our team had achieved to create a voice communication software that to this day continues to contain a nearly unsurpassed list of features and functionality. Today, TeamSpeak is among the most recognized brands in the VoIP industry and is utilized in a wide variety of applications, from online gaming to educational institutions. Please visit our Market Share page for additional information.
Currently most of our development efforts are focused on our next generation products...the TeamSpeak 3 SDK and the TeamSpeak 3 Client and Server.